quake
aka: my extremely normal totally fine ship archive (it is not fine)
type
yumeship / selfship / emotional damage simulator
people involved
naked snake / big boss
quinn (me unfortunately)
from
metal gear solid series
themes (lol)
military trauma
emotional dependency issues
"domestic" but in a sad way
identity crisis speedrun
status
still rotating in my head daily
vibe board
shoegaze
ambient noise
ps2 graphics forever
rain. always rain.
quake is my selfship/yumeship thing with snake from metal gear solid. it is basically: “what if loneliness but there are two people and they still don’t fix it fully but they try anyway.”
it’s very “military tragedy but also they share coffee in silence at 3am in a broken safehouse”. like… it’s not happy. it just… exists warmly for a bit before everything gets worse again.
- 1. what this is
- 2. how i see them
- 3. their dynamic (uh oh)
- 4. recurring brainrot scenes
- 5. themes i guess
- 6. it is sad. again.
- 7. aesthetic nonsense
what this is
basically snake meets quinn during that weird in-between phase where he’s still human-ish but already halfway becoming “big boss the myth and tragedy”.
he’s tired. like deeply tired. not “i need sleep” tired but “war never lets me leave” tired. and somehow quinn is just… there. noticing it.
he doesn’t really know how to exist outside missions at this point. like:
- forgets to eat until it becomes a problem
- stares at nothing for too long
- cleaning weapons like it’s meditation or avoidance (or both)
- sleep is optional apparently
how i see them
snake is protective in a “he doesn’t even notice he’s doing it” way. like instinct over thought.
- standing too close in crowds
- watching exits automatically (can’t turn it off)
- checking injuries way too many times
- putting a jacket on someone without asking
quinn just kind of… becomes a person he doesn’t have to perform for. which is rare for him and kind of scary honestly.
and then he gets weirdly soft in ways he absolutely does not understand.
their dynamic (uh oh)
it’s like: warm hands vs cold metal. quiet rooms vs helicopter noise outside. bandaged injuries vs soft touching like it matters too much.
they don’t really talk a lot sometimes. it’s more like… existing near each other on purpose.
- foreheads touching after missions
- holding sleeves without realizing
- sleeping side by side like it’s normal (it isn’t)
- just… leaning into each other when words fail
recurring brainrot scenes
themes i guess
snake is basically already being turned into “big boss” by everything around him. like the world is slowly filing down the parts of him that are still soft.
quinn is just there witnessing it happen in real time which is… not great emotionally.
- becoming less human over time
- trying (and failing a bit) to stay connected
- war eating identity slowly
- love as something fragile in a bad environment
it is sad. again.
sometimes it ends with separation. sometimes it ends with staying too long. sometimes it’s just “we had something for a while and that counted”.
anyway yeah it’s mostly about trying to keep someone alive emotionally in a world that keeps taking that away.
aesthetic nonsense
- crt glow
- ps2 textures forever
- green military filters
- rain as emotional punctuation
- static / radio noise
- old internet vibes that feel half dead
fanfiction
there is unfortunately enough lore here that it escaped containment and became actual writing.contains: angst, quiet intimacy, military shenanigans, emotional dependency, and terrible coping mechanisms
tags: yumeship brainrot | metal gear | slowburn suffering | emotional damage archive